![]() At this point, the game can jump back anywhere between one and three choices. However, the game script is fixed, different choices do not lead to a branching narrative - if the player makes the wrong choice (choosing to remain hidden instead of fleeing, for example), the player will die and the game will end, with a text description of how the player has died. Choices involve, for example, choosing to take the left or right path, or choosing to remain hidden or run away. ![]() The game then moves on to the next segment, and the player can see if they selected the correct choice. When the player is presented with a choice, the game cuts to a decision tree, where the player selects their choice. An example of the player being offered a choice of options as to what to do next. ![]()
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